Games

| Nausika

The family table in grandpa’s house has not been as full and loud for quite a few years. What is the trick? The smell of coffee and cookies fills up the room, kind gestures and minute gossip try to cover heavier emotions which might yet burst up from the table.

XVIII century, the golden pirate age. A group of explorers roams the seas in search of treasure, living legends and paradise islands. Will they find a brave new future in the world of exploitation and double loyalties? A unique mix of walking board game with role playing for up to 16 players simultaneously.

Join the journalists applying for a job in the international tabloid, where they compete to create catchy, although not always false, news about climate change. Easy to run: one facilitator, scalable nr of players, simple materials, flexible playing time. Warning: requires brain and wit of the facilitator.

The indigenous Maring tribes of Papua have lived for 10000 years in perfect harmony with the natural environment. Now you can play a tribe leader and check how easy it is to maintain the balance, especially in times of colonization and nasty co-players waiting to support your every mistake.

Gods and goddesses from ancient myths are alive, trying to make their living through the XXI century on Earth. You can play them, dressed up as ordinary humans, walking around the city in search of forgotten worship, ritual twists, and the meaning of the human civilization.

Diplomats from around the globe gather on a climate peak in the year 2050. Local interests of particular countries clash with the global goal of protecting the planet. The game is asking questions how international politics shape our environment.

Local farmers walk to feed their pigs in a public grove. Each family wants to get rich, but everyone will fail if they don’t find a sustainable way to manage the resources. Educational game with funny pig tokens about a serios topic: the tragedy of commons and sustainable disaster.

The creatures who live in different parts of a giant tree need to find solutions to mysterious problems affecting their home and well-being. A game for young players, touching the topics of community, responsibility and problem-solving, wrapped up in a multi-layer metaphor of the Tree of Life.

A symbolic game about feeling hopeless in the face of climate change and experiencing climate grief. The players play a future version of themselves whose dreams for the future have been shattered by the climate catastrophe, but then they join a secular ritual to inspire new hope within each other.

What is the public city forest to you? Residents, entrepreneurs, foresters, ecologists, politicians – everyone has their own idea for managing it. Would they save or perhaps ruin the ecosystem? A mysterious Forest Council gathers again to deal with natural catastrophes as well as human greed and hope.

Designed to flip your mind around the game of chess without making you play any worse than you already do. It’s a handy expansion to chess, requires a physical board and pieces. All instructions are in the cards, just have it in your pocket when you go out.

Experimental mix of LARP and CHESS designed for a huge board with players walking on it, might make your brain explode, but you may also survive to flow though the narratives of Lord of the Rings, Hamlet and The School of Athens in a painfully mathematic order.

Zygmunt Wróblewski, a famous professor of the Jagiellonian University, died during work. His colleagues carry out a private investigation, which unfolds the hard reality and social challenges of the times. They will soon find out that it’s not a riddle to solve, but a demanding story to tell.

Local residents of an old townhouse in the historic center of Kraków struggle to overcome internal conflicts and prevent the building from falling apart in the times of express tourism. Will you find a way to navigate between the drastically short restoration fund and limited time to reach a decision?

1537, the Golden Age of Kraków. Bartolomeo Berecci, the Italian architect of the Wawel Castle, lies dead on the Main Square. The king, furious, invited a group of people to a confidential talk. They must find the guilty person among themselves or submit to the king’s personal feeling of justice.

What would you sacrifice to defend your faith, your family, and your land? The fate of Bohemia lies in your hands. This role-playing game will bring you to the time of the Hussites and the unexpected crusade.

When did alchemy become science? How did societal beliefs in magic and science influence the methods and conclusions of scholars in the 16th century? What ethical dilemmas did practitioners face when using alchemy and science to uncover the truth?

What is your greatest fear? Are you a parasite? What did you have for breakfast? And why did you just lie about that? How many legs do you have? Are you sure? Come join us! No means yes. Yes means never. And you never know who you’ll see in the mirror when you wake up tomorrow.

Step into the Budapest’s literary and artistic circles. The game takes place in the iconic Hadik Café, a hub of intellectual discourse and artistic meetings. Six players will explore three historical periods: the height of the Austro-Hungarian Monarchy, the onset of World War I, and the post-revolutionary era of the 1920s.

A witches’ game where witch-hunts, superstitions and fear are all present, as is magic, ancient forces and the universal intertwining relationship between the Sisters. A symbolic inner journey, a struggle against prejudice. A connection to one’s true, magical inner self. Finding balance. A walk up Gellért Hill.

Inspired by folktales about King Matthias, join the team at the royal behest and embark on a thrilling pursuit through dense forests and mysterious terrains. Will they succeed where others have faltered? Accept King Matthias’s challenge and discover the rewards that await noble deeds in this gripping adventure.

2025 is the 10th anniversary of our international, community-based LARP rooted in the permaculture establishment of Hastekasen Farm. Co-organized by Nausika since 2016, connecting Youth Exchange participants with regular players in a 3-day long adventure during the full moon of July each year.

The citizens of Nowa Huta – a perfect socialist district designed and built in Kraków in 1950s – wake up one morning unexpectedly happy, relaxed and loving. 30 historical characters wait for players of this LARP designed by Nausika as an interactive theatre play in the repertoire of Teatr Ludowy in Kraków.

Big-scale educational game designed by Nausika for the Jewish Galicia Museum in Kraków with a purpose to introduce young players into the mysteries of the traditional holidays thought the yearly cycle, while itself being playable during the holy day of Sabbath.