Gry
| Nausika
TIME TO LAND is a big-scale facilitated experience for up to 30 players who will either turn the human civilization back on sustainable track or dive even deeper towards social collapse.
Design according to the principles of Doughnut Economics.
Our biggest game currently in development!
Designed as a challenge to bring the principles of Doughnut Economics to 5-year olds, the Forest Market is actually eagerly played by adults as well. The game is language independent and can be run in 10 minutes, while the follow-up is unlimited, that is, until we make the planet a thriving place for all.
GREENWASH! is a competitive card game with elements of social deduction. Players assume the roles of CEOs and take turns building their companies by using both profitable industry cards and public image enhancing greenwash cards, all the while accusing each other of greenwashing in an effort to come out on top.
Mother Earth calls upon a unique group of people, media of spirits chosen for their special skills and colours that embody the very essence of the Earth’s resources. Choosing colourful means actively fixing disasters by contributing with their influence, while going grey involves increasing wealth and ignoring how the landscape becomes and remains plain.
The Elephant in the Room is a climate debate game that invites players to step into different roles and perspectives to explore the most pressing and polarising questions of our time. Through short, structured debates, players practice argumentation, active listening, and critical reflection—all while engaging with the complexity of climate change in a playful, curious way.
The live-action role-playing game It’s Election Day! takes place during the electoral campaign of a fictional country created by the players themselves. The characters represent members of different groups—politicians, journalists, and other citizens—each advocating their own views to shape public discourse. Join and experience the new dimensions of a democratic scene!
XVIII century, the golden pirate age. A group of explorers roams the seas in search of treasure, living legends and paradise islands. Will they find a brave new future in the world of exploitation and double loyalties? A unique mix of walking board game with role playing for up to 16 players simultaneously.
Join the journalists applying for a job in the international tabloid, where they compete to create catchy, although not always false, news about climate change. Easy to run: one facilitator, scalable nr of players, simple materials, flexible playing time. Warning: requires brain and wit of the facilitator.
What is the public city forest to you? Residents, entrepreneurs, foresters, ecologists, politicians – everyone has their own idea for managing it. Would they save or perhaps ruin the ecosystem? A mysterious Forest Council gathers again to deal with natural catastrophes as well as human greed and hope.
Local residents of an old townhouse in the historic center of Kraków struggle to overcome internal conflicts and prevent the building from falling apart in the times of express tourism. Will you find a way to navigate between the drastically short restoration fund and limited time to reach a decision?
Step into the Budapest’s literary and artistic circles. The game takes place in the iconic Hadik Café, a hub of intellectual discourse and artistic meetings. Six players will explore three historical periods: the height of the Austro-Hungarian Monarchy, the onset of World War I, and the post-revolutionary era of the 1920s.
A witches’ game where witch-hunts, superstitions and fear are all present, as is magic, ancient forces and the universal intertwining relationship between the Sisters. A symbolic inner journey, a struggle against prejudice. A connection to one’s true, magical inner self. Finding balance. A walk up Gellért Hill.
Inspired by folktales about King Matthias, join the team at the royal behest and embark on a thrilling pursuit through dense forests and mysterious terrains. Will they succeed where others have faltered? Accept King Matthias’s challenge and discover the rewards that await noble deeds in this gripping adventure.
The citizens of Nowa Huta – a perfect socialist district designed and built in Kraków in 1950s – wake up one morning unexpectedly happy, relaxed and loving. 30 historical characters wait for players of this LARP designed by Nausika as an interactive theatre play in the repertoire of Teatr Ludowy in Kraków.